Panzer Corps, the revival of Panzer General!

Wargamers of all continents have dreamt of it for endless nights … and The Lordz Game Studio finally did it, beautifully!

In 1994 Strategic Simulations Inc. (SSI) released a title that would change the face of strategy gaming forever. Panzer General delivered an exceptionally easy to learn gameplay system and was such a captivating game that it became a benchmark for future designers for years to come.

In 2011 a project developed by The Lordz Games Studio and published by Slitherine, now sees fans of the series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps keeps an unmistakable “PG feeling” whilst improving and refining the gameplay and balance.

Iain McNeil, director of Development at Slitherine said: “With this game we are trying to bring the golden age of strategy gaming back to its roots. This game is Slitherine’s homage to one of the greatest strategy titles of all time and we are working hard to ensure we capture the flavor of that masterpiece, yet update it with features and a graphical style that will appeal to a modern strategy gamer”.

Tim van der Moer, Managing Director of The Lordz Games Studio said: “There are many World War II strategy games out there, but Panzer Corps will blow you away. We are putting all our efforts to make a memorable game, that can stand the test of time the way Panzer General did”.

Panzer Corps features 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical ‘what if’ scenarios based on your actions.

The game is absolutely huge:

  • 400 unit types, divided into 19 unit classes with 20 detailed parameters to identify units abilities, 17 terrain types affecting gameplay in various way. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
  • Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
  • Nations: all major and many minor nations represented: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
  • Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.

Panzer Corps Wehrmacht is a brand new turn-based strategy game that reinvents a classic genre. Set in World War II, Panzer Corps Wehrmacht puts the player in charge of Axis armies, taking their core force with them through the entire war. The use of combined-arms tactics requires each general to make use of the strengths and exploit the weaknesses of their opponents.

Its multiplayer mode, an improved version of Slitherine’s award winning PBEM++ system, allows players to easily find opponents anywhere in the world enjoy playing them with none of the hassle. Panzer Corps Wehrmacht is designed to replicate the feeling of a classic wargame, but brings it up to 21st century standards and to a whole new generation of gamers.

Review at CPUGamer : 9/10
Gamespot Review: 8/10

 

Just can’t wait to put my hands on it for real!

Links:

Comparison: Old Allied General (1994) vs New Panzer Corps (2011). Filiation cannot be denied!

Allies take back Gazala!

The Battle of Gazala was an important battle of the Second World War Western Desert Campaign, fought around the port of Tobruk in Libya from 26 May-21 June 1942. The combatants on the Axis side were the Panzer Army Afrika, consisting of German and Italian units and commanded by the “Desert Fox” Colonel-General Erwin Rommel; the Allied forces were the Eighth Army, commanded by Lieutenant-General Neil Ritchie under the close supervision of the Commander-in-Chief Middle East, General Sir Claude Auchinleck. Rommel pushed his armoured forces round the southern flank of the Gazala position to engage the British armour in the rear of the Allied defences.

Despite successes in this engagement, Rommel’s armour found itself in a precarious position: interference to supply lines resulting from the continuing resistance of Free French at Bir Hakeim, which anchored the southern end of the Allied Gazala defences, left his tanks short of fuel and ammunition. Ritchie was slow to take advantage of this and Rommel concentrated his force to punch westwards to open a supply corridor through the Gazala line north of Bir Hakeim. The battle ended in a resounding victory for the Axis although at a high cost in tanks. Devoid of effective armoured forces in subsequent battles, Rommel was unable to decisively defeat the Eighth Army as it retreated into Egypt and his pursuit was brought to a halt at the First battle of El Alamein.